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In & Out

The game starts out with one person who picks a theme of some sort and is the only person who is “in”. He then lists three things that are part of that theme to get people started. Next, people start listing three things and anybody who is “in” will respond with yes or no to each of them. Once somebody puts down three things that are all “yes”, the people who are “in” will usually decide to declare him in (unless for some reason they are not sure that person has guessed the theme, but normally you just declare them in).

A sample game might go like this:

I post

red
blue
green

to start off the game. So Spooky guesses

orange
poop
dinosaur

to which I respond “Yes, no, no”. At this point, Spooky figures out that the theme is colors and guesses

magenta
cyan
black

To which I say “Yes, yes, yes. You are in.” Then Spooky can start answering yes or no to anybody’s questions. The game goes on until people decide to stop.

Let’s start out with a (hopefully) relatively simple one.

saving
big
money

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5 votes needed for majority.

Melissa D: Rebecca Howe, manager, stolen for some reason
Colin Prime: Sumner Sloan, in the wrong season
Annette Baron: Janet Eldridge, single and alone

adobery
daneekasghost
mbnovak
todahshy
The Dread Pirate
8BSEMT8
spookymilk
nibbish

Tags:

Melissa D: Rebecca Howe, manager, stolen for some reason
Colin Prime: Sumner Sloan, in the wrong season
adobery
daneekasGhost
mbNovak
todahshy
The Dread Pirate
Annette Baron
8BSEMT8
spookymilk
nibbish

Bar Closes at 9:30 pm. 5 Required for Majority

Tags:

“Oh, Saaaaaaam!” called out John Allen Hill.

Sam sighed heavily. “What, John? Was my car parked four centimetres to the left today?””

“As a matter a fact, it was, and I had it towed. But that’s not why I came down.”

Sam pointed upstairs. “There’s another reason you left your evil laboratory?”

“Oh, Sam,” replied John. “I would think you would be more grateful. I just came down here to let you know that Ms. Howe has been kidnapped.”

Day Ends at 9:30 p.m. CST

6 Votes Needed For Majority

See post below this one for rules/roles. If you have a question regarding rules and roles, e-mail me directly.

Patrons

Melissa D: Rebecca Howe, manager, stolen for some reason
adobery
daneekasGhost
mbNovak
todahshy
The Dread Pirate
Annette Baron
8BSEMT8
spookymilk
Colin Prime
nibbish

Let’s try this again. The village won last time and overall they had a pretty solid game. Adobery figured out a way to break the game for the village, so we’re closing that loophole, but the wolves still biffed it with their final shot last time. Rule changes from last time are highlighted in red.

Game Structure: There will be no night wolf kills. After all, the bar is open at night! Every kill will be done via lynching. The wolves still win if they equal the number of remaining villagers (not including the neutral). The wolves will still get to talk strategy at night. If any villager role claims as a wolf, the wolves will automatically win.

Sam Malone (Villager, Linchpin): Without Sam, everything at the bar falls apart. The patrons must do everything in their power to keep him around. If Sam is lynched, the wolves win. But! Sam is such a thoughtful and observant bartender that he can immediately sniff out any impostors. Sam has been notified who all the wolves are. 

Norm Peterson (Villager, Angel): If Sam is gone, Norm will run out of free beer. Therefore, he’ll be trying extra hard to keep him alive. Norm will get a chance each night to protect another player the following day. He will notify the mod at night (including Night 0) about who he’d like to protect. He can protect the same player every day if he wants. After all, if he’s snuffed out Sam but the wolves haven’t, then more power to him. His identity will be revealed upon death. Norm cannot protect against the last wolf’s insta-kill; otherwise, Sam would just role-claim. Norm can also not protect himself.

Harry the Hat (Neutral): While Harry has a soft spot for Sam, this only goes as far as he can profit. And for him to be profit, he needs to con as many people as possible for as long as possible. His job will be to try to keep the game going as long as possible, keeping Sam and the wolves alive. If he can make it until there are only 5 players (including himself) remaining, he will win and be removed from the game. If he is killed, his role will be revealed. If Harry overtly hints at his own role, he will be mod-killed as neither the village nor the wolves have any vested interest in killing Harry.

Gary and his friends (Wolves): There are no differences between the wolves. However, they all have one special power that will prevent Sam from overtly hinting at who he is to the village. At any point when there is only one wolf remaining, that wolf can decide to kill any villager on the spot. This will be done via private e-mail to the mod and the mod will pause the game effective the timestamp of the e-mail from the wolf. The game is over at that point and the mod will announce if the wolves or village won. This is obviously a reckless move and designed only to prevent a role-claim. The wolf can also use it as a last ditch effort if he’s about to be lynched, but he must decide to do so before the majority vote against him is cast. The reason I’m only allowing this with one wolf left is so that the the first two wolves don’t get a chance for a “free shot” at Sam as they’re about to die. If Sam were to make his identity obvious, it will be the responsibility of the final wolf to catch this and kill him when the time comes.

Patrons

adobery
daneekasGhost
mbNovak
todahshy
The Dread Pirate
Annette Baron
8BSEMT8
spookymilk
Colin Prime
nibbish

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