This will be another of the “lite” Werewolf games where you only need to post minimally each day and every player has abilities/actions to perform.
Brief summary of the individual roles below. For the full rules, roles, etc. read through this document. It is long, but don’t be overwhelmed, you don’t have to understand it all and the mod will answer questions and nudge you along during the game.
Respond below if you’d like to join the game. Looking for 13 or 15 players.
|Werewolf (Ancient)||Must be Killed Twice|
|Werewolf (Charmer)||Option to charm someone each night. Charmed player's vote aligned with Charmer at end of the day.|
|Werewolf (Cub)||Promoted to full werewolf when a werewolf is killed. Is seen as villager prior to that.|
|Smooth Talker||Automatically saved from lynching at the end of the day by convincing persuadable villagers to change their votes. If villager dies in Smooth Talker's place, the power is lost. Can target a player each day to smooth talk out of their gun/vest.|
|Gun Enthusiast||Choses player each night to give a gun to. Is equipped with gun to start the game.|
|Retired Cop||Choses player each night to give a bullet proof vest to. Is equipped with vest to start the game.|
|Bodyguard||Choses player to protect each night from the Werewolves|
|Journalist||Choses a player to investigate each night to learn their alignment/role.|
|Nosy Neighbor||Chose a player to snoop on each night in order to learn their alignment/role. Less successful than journalist.|
|Priest||Choses a player to bless each night. May learn alignment of villager most days. Marries the courter to their fiance. Reveals a player's full roll upon death.|
|Medium||Communicates with a dead player each night and potentially learns the role/alignment of who they are haunting/their thoughts on a player of their choice.|
|Courter||Choses a player each day to propose marriage to. If is accepted and is engaged for a full day, gets married and the role of the Courter is revealed. Commits suicide if rejected 3 times.|
|Mason 1 & 2||Known to each other. Can communicate with each other. Work on a wolf-proof shelter each night. Once completed it protects one Mason each night.|
|Delinquent||Pick 4 players at the start of the game. If the delinquent outlives those players, enjoys a solo victory. Choses one player each night to steal a gifted gun/vest from.|
Signed up (15):